Mythological Force Online

Card Library

Showing up to 50 cards per page. Hover over any card to see a larger full-card preview.

Clear
250 cards found · Page 5 of 5 · 50 cards per page
2
Prophetic Revision
201/250 Uncommon
Wisdom
Spell — Spell
Foresee 3, then draw a card and discard a card.
2
Dreadful Toll
202/250 Common
Underworld
Spell — Spell
Each player loses 1 Health from their Major God and discards a card.
3
Call of the Wildwood
203/250 Uncommon
Nature
Spell — Spell
Search the top 5 cards of your deck for a Nature creature, reveal it, and put it into your hand. Put the rest on the bottom.
6
Olympian Intervention
204/250 Mythic
Storm
Spell — Spell
Reaction - Play when your Major God would take 5 or more damage from combat. Prevent that damage and draw 2 cards.
2
Dory Spear
205/250 Common
Gear — Gear
Attach to a friendly unit. Attached unit gets +1 Power. If the attached unit leaves play, discard this Gear.
2
Hoplon Shield
206/250 Common
Gear — Gear
Attach to a friendly unit. Attached unit gets +2 Health. If the attached unit leaves play, discard this Gear.
3
Winged Sandals of Hermes
207/250 Rare
Gear — Gear
Attach to a friendly unit. Attached unit has Swift and Flying. If the attached unit leaves play, discard this Gear.
4
Aegis Shard
208/250 Epic
Gear — Gear
Attach to a friendly unit. Attached unit gets +1 Power and +3 Health and cannot be targeted by enemy spells that cost 2 or less. …
3
Gorgon Mirror Shield
209/250 Rare
Wisdom
Gear — Gear
Attach to a friendly unit. Whenever attached unit blocks a Gorgon or Monster, that enemy unit gets -2 Power until end of turn. If…
2
Lyre of Apollo
210/250 Uncommon
Wisdom
Gear — Gear
Attach to a friendly unit. When you cast a spell that targets attached unit, draw a card then discard a card. If the attached uni…
3
Bow of Artemis
211/250 Rare
Nature
Gear — Gear
Attach to a friendly unit. Attached unit has Ranged. When it attacks, deal 1 arrow damage to target enemy unit. If the attached u…
3
Helm of Hades
212/250 Rare
Underworld
Gear — Gear
Attach to a friendly unit. Attached unit cannot be blocked by units with Power 2 or less. If the attached unit leaves play, disca…
2
Hook of Poseidon's Trident
213/250 Uncommon
Sea
Gear — Gear
Attach to a friendly unit. When attached unit attacks, you may exhaust target enemy unit with cost 2 or less. If the attached uni…
3
Armor of Hephaestus
214/250 Uncommon
War
Gear — Gear
Attach to a friendly unit. Attached unit gets +1 Power and +2 Health. If the attached unit leaves play, discard this Gear.
1
Pythian Laurel Crown
215/250 Common
Wisdom
Gear — Gear
Attach to a friendly unit. When attached unit survives combat, Foresee 1. If the attached unit leaves play, discard this Gear.
2
Delphic Oracle Tablet
216/250 Uncommon
Wisdom
Gear — Gear
Attach to a friendly unit. Attached unit has "Activated - Foresee 2". If the attached unit leaves play, discard this Gear.
1
Sea-Glass Charm
217/250 Common
Gear
Gear — Gear
Attach to a friendly unit. Attached unit gets +1 Health. If it is Sea, it gets +2 Health instead. If the attached unit leaves pla…
2
Chains of Tartarus
218/250 Uncommon
Underworld
Gear — Gear
Attach to a friendly unit. When attached unit damages another unit, that unit does not ready during its controller's next Ready S…
2
Dionysian Ivy Mantle
219/250 Common
Nature
Gear — Gear
Attach to a friendly unit. During Recovery, heal 1 additional damage from attached unit. If the attached unit leaves play, discar…
3
Banner of Ares
220/250 Uncommon
War
Gear — Gear
Attach to a friendly unit. Other attacking units you control get +1 Health until end of turn. If the attached unit leaves play, d…
3
Bridle of Pegasus
221/250 Rare
Storm
Gear — Gear
Attach to a Beast or Pegasus. Attached unit gets +2 Power and Swift. If the attached unit leaves play, discard this Gear.
1
Labyrinth Thread
222/250 Common
Wisdom
Gear — Gear
Attach to a friendly unit. When attached unit becomes blocked, you may return it to your hand. If the attached unit leaves play, …
2
Black Sail Cloak
223/250 Common
Sea
Gear
Attach to a friendly unit. Attached unit gets +1 Power while attacking. If the attached unit leaves play, discard this Gear.
2
Spartoi Bone Plate
224/250 Common
Underworld
Gear — Gear
Attach to a friendly unit. Attached unit gets +2 Health. When it is destroyed, each player discards a card. If the attached unit …
3
Aphrodite's Veil
225/250 Rare
Wisdom
Gear — Gear
Attach to a friendly unit. Enemy units blocking attached unit get -1 Power until end of turn. If the attached unit leaves play, d…
5
Pandora's Box
226/250 Mythic
Underworld
Relic
When Pandora's Box enters play, each player draws 2 cards, discards 2 cards, then destroys a unit they control if able. At the st…
4
Golden Fleece
227/250 Epic
Nature
Relic — Relic
At the start of your turn, heal 1 damage from each friendly unit.
3
Pomegranate Seeds
228/250 Rare
Underworld
Relic — Relic
Whenever a unit enters your discard pile from play, you may heal 1 damage from your Major God.
3
Oracle Tripod
229/250 Rare
Wisdom
Relic — Relic
Once per turn, you may Foresee 1.
4
Anvil of Hephaestus
230/250 Rare
War
Relic — Relic
Whenever you play Gear, draw a card then discard a card.
3
Delphic Treasury
231/250 Uncommon
Wisdom
Relic — Relic
At the start of your turn, if your Major God has no damage, draw a card then discard a card.
3
Tears of Helios
232/250 Uncommon
Storm
Relic — Relic
Whenever you cast your second spell in a turn, heal 2 damage from target unit.
2
Styx Coin
233/250 Uncommon
Underworld
Relic — Relic
When a friendly unit is destroyed, you may discard this Relic. If you do, return that unit to your hand.
2
Labyrinth Map
234/250 Uncommon
Wisdom
Relic — Relic
Enemy units attacking alone get -1 Power until end of turn.
3
Triton's Conch
235/250 Rare
Sea
Relic — Relic
Activated - Exhaust target enemy unit with cost 2 or less.
3
Laurel of Victory
236/250 Uncommon
Relic
Relic — Relic
Whenever a friendly unit survives combat, you may heal 1 damage from it.
4
Mirror of Themis
237/250 Rare
Wisdom
Relic — Relic
Players play with the top card of their decks revealed. Once per turn, you may play a revealed Spell from the top of your deck.
2
Ember of Hestia
238/250 Common
Wisdom
Relic — Relic
At the start of your turn, heal 1 damage from your Major God.
2
War Drum of Sparta
239/250 Common
War
Relic
During your precombat main phase, you may exhaust a friendly unit. If you do, another target friendly unit gets +1 Power until en…
4
Mount Olympus
240/250 Mythic
Location — Global Location
Global. At the start of each player's turn, that player may Foresee 1. Only one Location can be active globally; playing a new Lo…
4
The Underworld
241/250 Mythic
Location — Global Location
Global. Whenever a unit is destroyed, its controller puts the top card of their deck into their discard pile. Only one Location c…
3
Temple of Apollo
242/250 Rare
Location
Global. The first time each player would draw during their turn, that player may first Foresee 1. Only one Location can be active…
3
Labyrinth of Crete
243/250 Rare
Wisdom
Location — Global Location
Global. Units attacking alone get -1 Power until end of turn. Only one Location can be active globally; playing a new Location di…
3
Aegean Sea
244/250 Rare
Sea
Location — Global Location
Global. Sea units have +1 Health. Only one Location can be active globally; playing a new Location discards the old one.
3
Fields of Ares
245/250 Rare
War
Location — Global Location
Global. Attacking units get +1 Power during combat. Only one Location can be active globally; playing a new Location discards the…
2
Sacred Grove of Dodona
246/250 Uncommon
Nature
Location — Global Location
Global. During Recovery, each player heals 1 additional damage from one unit they control. Only one Location can be active global…
3
Forge of Hephaestus
247/250 Uncommon
War
Location — Global Location
Global. The first Gear each player plays on their turn costs 1 less Essence, to a minimum of 1. Only one Location can be active g…
3
Garden of Aphrodite
248/250 Uncommon
Nature
Location — Global Location
Global. The first unit that attacks each turn gets -1 Power until end of turn. Only one Location can be active globally; playing …
3
Elysian Fields
249/250 Uncommon
Underworld
Location — Global Location
Global. At the start of each player's turn, if they control no damaged units, they draw a card then discard a card. Only one Loca…
4
Tartarus Pit
250/250 Rare
Underworld
Location — Global Location
Global. Units with cost 2 or less enter play exhausted and do not ready during their controller's next Ready Step unless they hav…