Mythological Force Online

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250 cards found · Page 1 of 5 · 50 cards per page
Zeus, Leader of the Gods
001/250 Mythic
Major God — Storm Control
Passive - Lord of Olympus: Once per turn, when you cast a Storm spell, deal 1 lightning damage to target enemy unit. Favor - Thun…
Hades, Lord of the Dead
002/250 Mythic
Major God — Discard Pile Recursion
Passive - King of the Dead: The first time each turn a unit enters your discard pile from play, you may put a different unit card…
Athena, Divine Strategist
003/250 Mythic
Major God — Foresee and Tactical Combat
Passive - Weaver of Wisdom: Once per turn, when you would draw a card, you first Foresee 1. Favor - Guided Resolve: Gain 1 Favor …
Poseidon, Earthshaker
004/250 Mythic
Major God — Sea Tempo
Passive - Lord of the Seas: The first Sea unit you play each turn gains Swift. Favor - Command the Tides: Gain 1 Favor whenever a…
Ares, God of Slaughter
005/250 Epic
Major God — Aggressive Combat
Passive - Warlord's Might: Whenever a friendly unit destroys an enemy unit in combat, that friendly unit gains +1 Power permanent…
Apollo, Bringer of Light
006/250 Epic
Major God — Spell Support
Passive - Harmonic Brilliance: The first time you cast a spell each turn, target friendly unit gains +1 Power until end of turn. …
Artemis, Mistress of the Hunt
007/250 Epic
Major God — Precision Removal
Passive - Hunter's Focus: The first time you deal non-combat damage to an enemy unit each turn, that unit gets -1 Power until end…
Dionysus, Lord of Revelry
008/250 Epic
Major God — Discard and Draw
Passive - Joy Unbound: Once per turn during your main phase, you may discard a card to draw a card. Favor - Festival of Ecstasy: …
Aphrodite, Heart of Desire
009/250 Epic
Major God — Charm Control
Passive - Captivating Presence: The first enemy unit that attacks you each turn gets -1 Power until end of turn. Favor - Heartswa…
Zeus, King of Mount Olympus
010/250 Rare
Major God — Beginner Storm
Passive - Ruler's Presence: Once per turn, when you cast a Storm card, deal 1 lightning damage to target enemy unit. Favor - Call…
Hades, Keeper of Souls
011/250 Rare
Major God
Major God — Beginner Recursion
Passive - Soul Warden: The first time each turn a friendly unit is destroyed, heal 1 from your Major God. Favor - Claim the Souls…
Athena, Owl of Wisdom
012/250 Rare
Major God
Major God — Foresee and Tactical Combat
Passive - Wise Counsel: Once per turn during your turn, you may Foresee 1. Favor - Strategic Mind: Gain 1 Favor whenever two frie…
Poseidon, Lord of Tides
013/250 Rare
Major God — Sea Midrange
Passive - Tide's Blessing: Sea units you control have +1 Health. Favor - Rise with the Waves: Gain 1 Favor whenever a Sea unit at…
Hermes, Divine Messenger
014/250 Rare
Major God
Major God — Tempo
Passive - Fleet-Footed: The first unit you play each turn gains Swift. Favor - Quick Arrival: Gain 1 Favor whenever a unit attack…
Ares, Spartan Champion
015/250 Uncommon
Major God
Major God — Simple Aggro
Passive - Battle Thirst: Attacking units you control get +1 Power while attacking. Favor - Blood for Glory: Gain 1 Favor whenever…
Demeter, Keeper of Harvests
016/250 Uncommon
Major God
Major God — Healing and Ramp
Passive - Bountiful Earth: During your Recovery Step, heal 1 additional damage from your Major God. Favor - Harvest Blessing: Gai…
Hephaestus, Master Blacksmith
017/250 Uncommon
Major God
Major God — Gear and Relics
Passive - Master Craftsman: The first Gear you play each turn enters attached to a unit and gives that unit +1 Health until end o…
Hestia, Keeper of the Hearth
018/250 Common
Major God
Major God — Starter Healing
Passive - Hearth's Warmth: During your Recovery Step, heal 1 additional damage from your Major God. Favor - Comfort of Home: Gain…
Nike, Herald of Victory
019/250 Common
Major God
Major God — Starter Aggro
Passive - Victory's Spark: The first unit you play each turn gets +1 Power until end of turn. Favor - Single Champion: Gain 1 Fav…
Pan, Wild Piper
020/250 Common
Major God
Major God — Starter Swarm
Passive - Wild Rhythm: The first Nature unit you play each turn gets +1 Health permanently. Favor - Forest Chorus: Gain 1 Favor w…
Basic Essence
021/250 Common
Essence
Essence — Resource
Produces 1 Basic Essence. Basic Essence may pay generic costs and may help pay costs of cards with any typed requirement, but it …
War Essence
022/250 Common
Essence
Essence — Resource
Produces 1 War Essence. War Essence may pay generic costs and may pay costs of cards requiring War. It cannot be spent to pay the…
Wisdom Essence
023/250 Common
Essence
Essence
Produces 1 Wisdom Essence. Wisdom Essence may pay generic costs and may pay costs of cards requiring Wisdom. It cannot be spent t…
Sea Essence
024/250 Common
Essence
Essence — Resource
Produces 1 Sea Essence. Sea Essence may pay generic costs and may pay costs of cards requiring Sea. It cannot be spent to pay the…
Underworld Essence
025/250 Common
Essence
Essence — Resource
Produces 1 Underworld Essence. Underworld Essence may pay generic costs and may pay costs of cards requiring Underworld. It canno…
Nature Essence
026/250 Common
Essence
Essence — Resource
Produces 1 Nature Essence. Nature Essence may pay generic costs and may pay costs of cards requiring Nature. It cannot be spent t…
Storm Essence
027/250 Common
Essence
Essence — Resource
Produces 1 Storm Essence. Storm Essence may pay generic costs and may pay costs of cards requiring Storm. It cannot be spent to p…
3
Gorgon Stalker
028/250 Uncommon
Nature
Creature — Monster, Gorgon
When this unit deals combat damage to a blocking unit, that unit gets -1 health permanently.
6
Medusa, Cursed Gorgon
029/250 Mythic
Nature
Creature — Gorgon, Unique
Unique. When Medusa enters play, exhaust target enemy unit. Whenever Medusa deals damage to a unit, destroy that unit after comba…
2
Hound of Hades
030/250 Common
Underworld
Creature — Hound
When this unit is destroyed, each player discards a card.
7
Cerberus, Gatekeeper of Hades
031/250 Mythic
Underworld
Creature — Hound, Unique
Unique. Guard 2. When Cerberus enters play, return up to one Underworld creature with cost 3 or less from your discard pile to yo…
2
Satyr Reveler
032/250 Common
Nature
Creature — Satyr
When this unit enters play, discard a card then draw a card.
2
Harpy Scout
033/250 Common
Nature
Creature — Harpy
Flying.
3
Thessalian Centaur Archer
034/250 Common
Nature
Creature — Centaur
Ranged.
2
Hoplon Guard
035/250 Common
War
Creature — Soldier
Guard 1.
3
Bronze Hoplite
036/250 Common
War
Creature — Soldier
When this unit blocks, it gets +1 Health until end of turn.
5
Labyrinth Minotaur
037/250 Uncommon
War
Creature — Monster, Minotaur
Guard 1. When this unit blocks, it deals 1 crushing damage to the attacking unit before combat damage.
6
Minotaur of Knossos
038/250 Epic
War
Creature — Monster, Unique
Unique. Overwhelm. When this unit attacks, defending player must block it if able.
4
Cyclops Stonehurler
039/250 Common
War
Creature — Giant
When this unit attacks, deal 1 crushing damage to target blocking unit.
4
Cyclops Forgehand
040/250 Uncommon
War
Creature — Giant, Smith
This unit gains +1 Health for each piece of Gear attached to it.
3
Pegasus Charger
041/250 Uncommon
Storm
Creature — Beast, Pegasus
Flying, Swift.
2
Pegasus Foal
042/250 Common
Storm
Creature — Beast, Pegasus
Flying.
4
Hydra Spawn
043/250 Uncommon
Nature
Creature — Hydra
At the start of your turn, heal 1 additional damage from this unit.
8
Lernaean Hydra
044/250 Mythic
Nature
Creature — Hydra, Unique
Guard 1. Unique. When this unit takes combat damage and survives, it gains +1 max Health permanently, then heals all damage from …
6
Chimera of Lycia
045/250 Epic
Nature
Creature — Monster, Chimera
When this unit enters play, deal 2 fire damage to target unit.
7
Nemean Lion
046/250 Rare
Nature
Creature — Beast, Unique
Unique. Damage dealt to this unit by units with Power 3 or less is reduced to 0.
3
Siren of the Rocks
047/250 Uncommon
Sea
Creature — Siren
When this unit blocks, the attacking unit gets -1 Power until end of turn.
4
Siren Songweaver
048/250 Rare
Sea
Creature — Siren
Activated - Exhaust this unit: Target enemy unit cannot attack during its controller's next turn.
4
Aegean Ketos
049/250 Common
Sea
Creature — Sea Monster
This unit gets +1 Health while a Location is active.
7
Ketos of Aethiopia
050/250 Rare
Creature — Sea Monster
When this unit attacks, exhaust target enemy unit.